3D Character Artist for LingoLooper Avatars Job at Shoutt International Ltd, Remote

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  • Shoutt International Ltd
  • Remote

Job Description

Mission: Own and evolve LingoLooper’s stylized 3D avatars; from meshes and textures to blend shapes and pipeline quality. Team: Work closely with the co-founder, developers, and animator on a small, remote-first team. Product: LingoLooper is a language learning game where users practice conversations with expressive 3D avatars, downloaded over 800,000 times. The avatars are the heart of the product and central to the user experience. Responsibilities:

  • Own and continuously improve our stylized humanoid character pipeline.
  • Improve and extend existing avatars, including meshes, textures, and rigs.
  • Create new hairstyles, outfits, and visual variations that fit seamlessly into the established style.
  • Work extensively with blend-shape-driven characters to support customization and expressiveness.
  • Clean up inconsistencies, edge cases, and technical/artistic debt in the character system.
  • Define and maintain naming conventions, export standards, and asset organization.
  • Import characters into Unity and validate that everything works as expected in-engine.
  • Collaborate closely with our animator and developers to ensure smooth integration.
  • Identify workflow bottlenecks and help improve or automate repetitive tasks.
  • Contribute lightweight documentation so the pipeline remains clear and scalable.
Skills & Experience:
  • Strong experience creating stylized humanoid characters (senior-level preferred; strong mid-level candidates welcome).
  • Excellent understanding of meshes, topology, UVs, stylized texturing, and rigging.
  • Proven ability to match, refine, and extend an existing art style.
  • Solid experience working with blend shapes and customization systems.
  • Strong eye for detail, proportion, and subtle facial nuance.
  • Comfortable working in Blender (preferred) or similar DCC tools.
  • Able to export clean, production-ready FBX files.
  • Willing to import assets into Unity and validate results (deep Unity knowledge not required).
  • Comfortable taking ownership of a system and improving it over time.
  • Able to work independently in an async, remote environment.
Nice-to-Haves:
  • Experience owning or maintaining a character pipeline long-term.
  • Familiarity with Unity-based character workflows.
  • Interest in workflow optimization, scripting, or tooling improvements.
  • Experience in indie games, startups, or small teams with high ownership.
Logistics & Compensation:
  • Remote-first, async-friendly team.
  • 20-30h/week preferred (flexible depending on setup).
  • Long-term collaboration mindset.
  • Compensation: fair salary based on experience, skills, and impact.

Job Tags

Remote job, Flexible hours,

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